The Philippine Lower Gods

The Filipino people have an extensive belief system that goes back to pre-Spanish times and have been passed on from generation to generation usually by oral transmission. They believe among others that a Supreme Being called by names like Bathala, Diwata, Kabunian, Mansilatan, Makaptan, Laon, Lumauig, Mamarsua, Tuhan, etc. has created a lower class of deities to whom they could offer their supplications and offerings for their daily needs and struggles.

The lower gods were known by names like diwa, diwata, tuhan and anito who were either good or bad spirits. This sort of cosmic dualism has ever since molded the daily living of early Filipinos who came to believe in the existence of many preternatural creatures. Some of these are presented here based on the book A Survey of Philippine Lower Gods written by Maximo D. Ramos, regarded by many as the father of Philippine demonology. They are collected from across the archipelago according to their traits with the particular tribes which claim knowledge of the creatures enclosed in parenthesis.

I. THE DEMONS

1. AGTA, BAWA and UNGO
* Physical Description - tall huge black men
* Domicile - large trees: santol, balite, mangrove, etc.
* Activities - walks towards humans; wanders alone at night; seen standing still and alone; orders fishermen not to fish; abroad in the dark from 8:00 pm to 4:00 am
* Intellectual and Spiritual Endowments - knocks down large trees to stop men; sits in tree smoking large pipe or cigar; when offended, punishes folk, steals clothes and firewood
* Animal Instincts - seen practically naked
* Magical Character - size varies with tree or building it inhabits
2.BATIBAT (Iloko)
* Physical Description - huge fat woman
* Domicile - hole in a post it lived in when post was still a tree
* Activities - bestrides sleeping person and suffocates him, causes bangungot or nightmares
* Intellectual and Spiritual Endowments - lives inside house of humans
* Animal Instincts - forbids folk to sleep near its domicile
* Magical Character - is driven away by biting one's thumb or wriggling one's big toe in a nightmare
3. KAPRE (Tagalog, etc.)
* Physical Description - huge black man, legs large as acacia trunks, eyes big as plates
* Domicile - balite and other large trees
* Activities - wanders alone or sits in tree
* Intellectual and Spiritual Endowments - smokes a huge cigar while seated in a tree
* Animal Instincts - makes a birdlike chirp; roars
* Magical Character - can change size and shape; fired at, turns into a banana trunk
4. MANTAHUNGAL (Tagbanua)
* Physical Description - cowlike in body and voice but hornless; shaggy coat of hair; monstrous mouth with two pairs of huge tusklike incisors
* Domicile - forest on a high mountain
* Animal Instincts - capable of ripping a person to pieces with tusks
5. PUGOT, NUMPUTUL (Iloko, etc.)
* Physical Description - black gigantic man; headless man, dog, hog, chicken, etc.; self-beheading
* Domicile - dark places, deserted buildings; the underworld; large trees, especially acacia, santol, duhat, etc.
* Activities - travels from one tree to another in various shapes; terrifying but not especially harmful; carries off wayfarers; neck-stump bubbles with blood
* Intellectual and Spiritual Endowments - dances and eats as it walks along
* Animal Instincts - voracious, devours snakes, centipedes, crunches them in mouth
* Magical Character - assumes various shapes and sizes at a rapid pace; vanishes and reappears at will; in animal-shape; is fiery-eyed, mouth emitting flames; causes insanity
6. TIKBALANG (Tagalog), TULUNG, TUWUNG, BINANGUNAN (Negrito)
* Physical Description - horselike man with long legs, clawed feet, long hair; tall and hideous; large mouth, teeth and testicles
* Domicile - balite; beside a hot spring; nipa grove; Sterculia foetida, or pitcher plant
* Activities - brings down sickness, death and other misfortunes; knees reach above its head when it sits; leads travelers astray
* Intellectual and Spiritual Endowments - kidnaps and murders women; lets people pass if they say "By your leave"; jails victim in little hut in bamboo grove; takes rosaries from Christians
* Animal Instincts - calls out: "Tik-tik"; leaps and prances to dislodge rider
* Magical Character - inflicts fever on human victim; disappears in dusty cloud and falling stones; able to assume any form and size it wishes; bewilders, blinds and crazes people; yields magic jewel when forced to do so by resolution and expert horsemanship

II. THE DRAGONS

1. BACONAUA (Hiligaynon)
* Physical Description - basically big fish; from resembles that of a shark; mouth the size of a lake; red tongue, bewhiskered; large ash-gray wings, strong in flight; gills and small wires at sides
* Domicile - in depths of sea
* Activities - causes eclipses by swallowing moon and sun
* Animal Instincts - induced to relase its prey by being intimidated by noises from earth
2. BAWA (Hiligaynon)
* Physical Description - very large bird
* Domicile - large cave located "above the sky"
* Activities - flies out and swallows moon when food is scarce
* Intellectual and Spiritual Endowments - is placated by music and promises of food by men
3. BUWAYA (Tagalog, etc.)
* Physical Description - saurian; mottled skin; has coffinlike saddle on its back
* Domicile - cave under deep water
* Activities - puts victim in saddle on its back and takes him to its cave
* Intellectual and Spiritual Endowments - venerated by various ancient Filipino groups; is offered food by boatmen; prayed to, called "grandfather" by folk
4. MAMELEU (Hiligaynon)
* Physical Description - large snake; body and head size of those of carabao; two white horns; thirty fathoms long; eyes torch-like, fire jets in them; long teeth; large resistant scales
* Domicile - secluded depths of ocean
* Activities - ejects green spittle when hungry
* Animal Instincts - makes series of bellowing sounds
5. MARCUPO/MACUPO (Hiligaynon)
* Physical Description - large snake; prominent red crest; long tongue with thornlike hairs; sharp tusks; forked tail
* Domicile - mountain top
* Intellectual and Spiritual Endowments - sings sonorously on quiet days
* Magical Character - exhales very virulent poison
6. MIKONAWA (Bagobo)
* Physical Description - large bird; island-size; steel beak and talons; eyes mirrors; feathers sharp as swords
* Domicile - outside the eastern sky
* Activities - waits for moon and tries to sieze her as she emerges from her hole in the eastern horizon
* Intellectual and Spiritual Endowments - after engorging moon, peeps down to see what people on earth are making noise for, opens mouth to hear sound better hear sound better
* Animal Instinct - lies in wait while animals waiting for prey; monstrous appetite; is startled by noise from earth and opens mouth

III. THE DWARVES

1. CALANGET (Ifugao), CARANGET (Gaddang), CARANGO (Ibanag)
* Physical Description - diminutive
* Domicile - in the ground; in a mound; woods and fields
* Activities - makes whizzling sound when responding to shaman's call
* Intellectual and Spiritual Endowments - regarded as the "true owner of the land"
* Magical Character - inflicts harm on persons who dig up its mound
2. LAKAY (Iloko), MATANDA (Tagalog), NUNO (Tagalog, Hiligaynon), SAGAY (Surigao), DUENDE (Spanish)
* Physical Description - gray little old man; one-eyed, big-nosed, with only one nostril
* Domicile - house under tree on familiar hillside; house contains rows of jars; earth mound; termite hill; inside gold mine
* Activities - imposes secrecy about its friendship with a man; disfigures face of child it kidnaps
* Intellectual and Spiritual Endowments - plays parlor games with girls; it kidnaps; comes home with groceries and asks man's help; kidnaps children of people who treat it shabbily in town; abuses girl it kidnaps, eats rice, tubers, meat and chicken offered to it; gives gold and jewels to friends
* Animal Instincts - becomes very angry when stepped on; takes children's fresh blood in exchange for gold; steals children at night
* Magical Character - generally invisible; causes wry mouth, blindness, death; abhors salt and spices; gifts turn to cinders and dung; gold gift must be quickly spent or it vanishes; no known way to counteract dwarf
3. LAMPONG (Ilongot)
* Physical Description - one-eyed white deer when first seen, becomes two feet tall later; wears tall, black, two-peaked cap; bright-eyed; long-bearded
* Domicile - forest
* Intellectual and Spiritual Endowments - shepherds wild beasts and risks its life to save them; beckons to man who has shot it
* Magical Character - shot at five times without success; when hit, it turns into a dwarf
4. LAMAN LUPA (Tagalog), OMAYAN (Bagobo), TAWONG-LUPA (Mindoro, Marinduque)
* Physical Description - invisible little people
* Domicile - earth; fields; hills
* Intellectual and Spiritual Endowments - owns the land and it may be used by persons only under certain conditions; lives in communities; follows human trails out of hills; receives offerings before and after after planting and harvest; partakes of proficiency gifts from humans
* Animal Instincts - accepts offering of red rooster's blood sprinkled on rice plants
* Magical Character - generally invisible; destroys crops unless propitiated; abhors salt and spices

IV. THE ELVES

1. AGHOY (Waray)
* Physical Description - fair-haired, handsome, male or female resembling 20-year-old person; barefoot, dressed like a villager
* Domicile - forests and distant farms; grove near village
* Activities - comes to village after dark; reverses relative positions of people in bed; whistles to mortal friends
* Intellectual and Spiritual Endowments - friendly to humans visiting them, eating their food; knocks at doors; gives friends medicinal herbs, roots and oils
* Animal Instincts - refuses to sleep with humans
* Magical Character - seen and heard only by its friends; guides people to locate lost articles; dire consequences follow acceptance of gifts from it
2. ANNANI (Ibanag)
* Intellectual and Spiritual Endowments - eats human food; propitiated with pig, rice cakes, coconut milk, sugar, basi (rice wine), cigar, betel chew
* Animal Instincts - eats uncooked head of carabao 3. ENCANTO, ENCANTADA (Agusan, Masbate, Waray)
* Physical Description - blond, good-looking, taller than ordinary humans; has high-bridge nose and no philtrum
* Domicile - large trees, especially balete, where it has "belongings"
* Intellectual and Spiritual Endowments - makes known its presence by exuding fragrance * Magical Character - attractive when luring mortals, grows ugly when back in its realm
4. KIBAAN (Iloko)
* Physical Description - fair-skinned; mouth gleams with gold teeth; heels point forward and toes behind; long hair reaches feet; small as a two year-old child
* Domicile - bangar tree; bushes and small trees frequented by fireflies at night
* Activities - is kept off yard of a mortal by frustration
* Intellectual and Spiritual Endowments - keeps ground under tree-home well swept; has kitchen in trees from which spicy odor emanates after sunset; sings in small groups on vines in groves; strums tiny guitars; steals yams from fire; is fooled by stones roasted in place of tubers
* Magical Character - gives mortal friends a magic pot, purse, hat, net chain, goat, whip and/or drum
5. MAHOMANAY (Bagobo)
* Physical Description - fair-skinned
* Domicile - mountain trees
* Intellectual and Spiritual Endowments - guardians of animals; wholly beneficient spirit; accepts offering of betel chew and leglets placed at the base of tree-home
6. MAGTITIMA (Bukidnon)
* Physical Description - invisible being
* Domicile - balete tree woods
* Intellectual and Spiritual Endowments - gives offering of white chicken; gives mortals permission to cut wood
* Magical Character - gives people sickness when it is displeased
7. MANGMANGKIT (Iloko)
* Physical Description - spirit * Domicile - trees, forest
* Intellectual and Spiritual Endowments - tree-house must not be cut without its permission
8. PALASEKAN (Ilongot)
* Physical Description - invisible
* Domicile - trees
* Activities - whistles to convey its message to people; stays close to human homes in the evening and early in the morning
* Intellectual and Spiritual Endowments - offended when tree-home is felled; plays music box; appeased by wine in cups placed on benches; shrewd bargainer
* Magical Character - knows intimate secrets of humans; can foretell events; guides mortals' daily lives; warns people against danger
9. TAHAMALING (Bagobo)
* Physical Description - female with red complexion * Domicile - balite tree
* Intellectual and Spiritual Endowments - the keeper of animals; half-beneficient
* Animal Instincts - half-maleficient
10. "SPIRITS OF THE TREES/WOODS"
* Physical Description - invisible
* Domicile - shrubs and trees, big and small bamboo clump
* Intellectual and Spiritual Endowments - must be warned in advance before forest is cleared; give magic pots, purses, drums and whips ; follow human trails; give fish to kindly woman, deny it to cross one

V. THE GHOULS

1. ASWANG - ghoulish aspects (Many ethnolinguistic groups)
* Physical Description - has human shape
* Domicile - human dwelling
* Activities - listens for sounds of death at 6 pm and leaves for his operations at 8 pm.
* Intellectual and Spiritual Endowments - plans nocturnal itenerary; takes food home to feed family
* Animal Instincts - man-eating corpse thief; eats liver of chicken and guts of old persons
* Magical Character - is able to hear sounds of death from great distance by special devices; is able to change corpse into pig carcass
2. BALBAL (Tigbanua)
* Physical Description - human shape with curved nails and long tongue
* Domicile - Muslim country
* Activities - sails through air like flying squirrel; tears up thatch with nails and reaches down for prey with its tongue
* Animal Instincts - "licks up" corpse with long tongue
* Magical Character - replaces corpse with banana stalk that resembles deceased
3. BUSO (Bagobo)
* Physical Description - a shadow
* Domicile - big branches of trees in graveyards
* Activities - makes plenty of noise in cemetery at night, sitting in groups with other buso while their children play around them
* Animal Instincts - digs up corpse the night after burial and eats everything but bones
* Magical Character - can be seen at night if certain ritual is followed and if one can bear the terror involved; pulls at chip off coffin
4. CALAG (Hiligaynon)
* Animal Instincts - scared off by noise
* Magical Character - bursts corpse's belly open by touching coffin
5. EBWA (Tingguian)
* Physical Description - "evil spirit"
* Animal Instincts - is kept at a distance from corpse for nine days and nights by a constant fire
6. SEGBEN (Waray)
* Physical Description - resembles hornless goat with big, wide ears that clap like hands; has glowing eyes, perked-up ears; body has pungent nauseating odor; white, bleats and looks like goat
* Activities - appears only at night; eats squash blossoms
* Intellectual and Spiritual Endowments - feeds in human backyards
* Animal Instincts - lingers near corpse of dying person like carrion bird or beast
* Magical Character - hasten people's death by biting them or their shadow; invisible by day; vanishes at great speed
7. WIRWIR (Apayao)
* Activities - goes "everywhere looking for the dead"
* Animal Instincts - lives on corpses it exhumes from graves; tireless hunter
8. CERTAIN UNNAMED "Evil Spirits" (Various ethnolinguistic groups)
* Physical Description - invisible
* Domicile - large trees near cemeteries
* Magical Character - steals corpse by replacing it with banana trunk; scared of by sobosob

VI. THE GIANTS

1. BUNGISNGIS (Tagalog)
* Physical Description - human shape; large teeth always showing; upper lip covers face when it is thrown back; one-eyed, two long tusks projecting from sides of mouth
* Domicile - forest
* Activities - lifts carabao and throws it knee deep into ground
* Intellectual and Spiritual Endowments - demands meat from carabao; easily outwitted, quickly panics
* Animal Instincts - acute hearing; seizes meat from carabao
2. BURINGCANTADA (Bikol)
* Domicile - big house with apartment, dining room, ceiling
* Intellectual and Spiritual Endowments - house is decorated with leaves and flowers; dines at home with friends; is bluffed by rope, axe-headed and rumble of drum into thinking they are hair, tooth, chest-thump of human enemy
3. GAWIGAWEN (Tingguian)
* Physical Description - six-headed human; spear and head-axe size of half the sky
* Intellectual and Spiritual Endowments - has man's war implements
4. GISURAB/GUISURAB (Isneg), GUISORAB (Apayao)
* Physical Description - huge, human shape
* Domicile - cave or hill; house in forest or near town
* Activities - when man-eating, kills and eats all men in village * Intellectual and Spiritual Endowments - at times, neighborly to humans; inhabits house with ladder to it; has clearing and granaries to store food in; has fire at home to give fishermen who come for it; speaks Isneg, like natives; engages humans in diving contest; owns cooking pot; says he smells a man; has an axe; easily tricked by humans in diving contest and in division of spoils
* Animal Instincts - at times, man-eating; carries both deer and man he grabs to cave and eats both; keen scent; often goes about naked
* Magical Character - hits own leg and beheads self when children wishes he does so
5. IKUGAN (Manobo)
* Physical Description - huge, fierce man with tail; skin covered with soft hair, hands and feet, large, long tail
* Domicile - forest trees
* Activities - monkey-like behavior
* Intellectual and Spiritual Endowments - lies in wait for human foes
* Animal Instincts - hangs by tail

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